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Chapter 00 — The object

A machine,
not a picture.

A four-stroke engine built from nothing but code, turning in the dark. There is no model file here and there is no texture. Every surface is a number, lit by a studio built in the same code. Once it is cut open, the glow inside follows whichever cylinder is firing.

Chapter 01 — The section

Cut it open
and it explains
itself.

A closed engine tells you nothing, so the casting is sectioned. The block, the head and the bores are cut away on a plane you control; the mechanism behind them is left whole, exactly as an engineering cutaway is made.

Chapter 02 — The cycle

Four strokes,
honestly
integrated.

Piston height comes from the exact slider-crank equation, and the connecting rod is solved from its two ends, so it is always precisely 143 mm long. Nothing is keyframed and nothing drifts.

Chapter 03 — The breath

The lobe is
the lift curve.

Every cam in this engine is generated from the same function that moves its valve, so the lobe and the valve cannot disagree. That is not a shortcut. On a real engine it is the same relationship.

Chapter 04 — The proof

Nothing here is
a picture of a number.

Torque is integrated from a pressure–volume diagram across the whole 720° cycle. Move the compression ratio and the curve answers, because the curve is the answer.Hold the throttle and the torque below answers: it is worked out from that integral, not looked up.

Crank speed—rpm
Torque—Nm
Power—kW

Shown in slow motion · figures are the true valuesFrozen · figures held · drag to turn the crank

Crank—
Air/fuel—
Fuel use—g/kWh
Diagramfull charge
IMEP—bar
Peak cyl—bar
Torque—
Power—

Full load at this ratio

Peak torque—Nm
Peak power—kW
at—rpm

Drag to turn itDrag to turn the crank · click a piston to follow it · double‑click to reset

Geometry built in code from the simulation's own numbers · bore 86.0 × stroke 86.0 mm · naturally aspirated · shown in slow motion, the figures are the true values

Building the engine